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Changelog
Cinema 1.6
Changes from Cinema 1.5:
Max's face & hair finally finished I think
AK and sniper rifle use different ammo again
Added a stock to the MP5K, as per a request on the forums
Gave Mona a bit more distance to her various cartwheels and flips
Removed ~2 dB of bass from the Desert Eagle and minigun firing sounds
Slight changes to the hud icons for the Micro Uzis, the pump shotgun and the MP5Ks.
Increased damage and spread on Micro Uzis
Slightly upped ROF of dual MP5Ks
Lowered player HP from 250 to 175
Lowered all enemy HP by 20
Redid Max's jacket skin, ugly jacket glitch almost completely gone now
Played with Max's standing animation
Additional sounds for when enemies scream in pain after being shot
New BT track: Type O Negative - I Don't Wanna Be Me
Added new weapon slot, slot 7, moved minigun to new weapon slot. YOU MUST GO INTO THE COMBAT PORTION OF THE CONTROL SETUP MENUS AND DEFINE A KEY FOR SLOT 7 TO USE THE MINIGUN.
Pistol whip melee attack replaced with brass knuckles
Bullet time regeneration mechanics reworked. Base bullet time is 60 seconds, regenerating from empty to full in 35 seconds. Each kill you get in bullet time will give you either 6 or 9 seconds of bullet time, depending on enemy difficulty.
New muzzle flashes from the Payned Action mod
Cinema 1.5
Changes from Cinema 1.4:
Disarm attack: the disarm attack, as can be guessed, allows you to disarm your opponents. Do this while standing in front of them for the greatest effect.. which would be you actually taking their gun. ;) Doing it from the side or whatnot will still disarm the enemy, though more often than not the weapon will fall to the ground.
Beretta and Uzi use same ammo type
AK and sniper(not the Dragunov, the other sniper rifle) use same ammo type
Custom Mossberg 590 replaces pump shotgun
Sniper rifle bullet penetration disabled as to make "The Genius of the Hole" completable.
M4 renamed to M4A3, burst fire slowed down VERY slightly, overall ROF increased slightly. Magazine of M4 on hud extended to an acceptable length for how many rounds it holds.
Max's face skin redone, used the same base face again.. end user should notice few differences
Bald spot that appears on Max's head should now be fixed
Huge white line in the back of Max's coat should now be fixed
New bullet time music tracks.. don't know the name of the first one, sampled it from sources one usually wouldn't sample music from. Cartoons, anyone? Second one is my own arrangement of Filter & Crystal Method - Can't You Trip Like I Do
Misc bullet time changes and fixes, in the interest of preventing the player being pinned into a corner with a spinning camera ;) not quite there yet, but working better
Hud graphics and new skins somewhat redone due to corruption caused by the nasty compression that happens with the dds format
Added a confirmation dialog to the three menu choices for starting a new game of (x) skill. Got tired of accidentally clicking them and having to wait for the game to load just so I could go start the game I wanted to start in the first place. ;)
Removed crappier bullet time/shootdodge sound that was present in 1.4.. sorry about that ;)
Cinema 1.4
Changes from Cinema 1.3.1:
Minigun spins. The animation is quite jerky during incredibly slow motion, but it does spin and isn't noticibly bad from the typical perspective of the game.
Shootdodge rewritten
Bullet time values changed, 100% effiency is gained after two kills, to prevent cinematic angles from getting horribly repetitive
MP5 replaced with MP5K, same goes for dual MP5s.
Ingrams replaced with Micro Uzis
Sawed-off replaced with Colt Anaconda
All bullets appear during paused games
Slides on Berettas work to a certain degree
Sniper rifle damage increased slightly.. (this is the Steyr SSG damage, the rifle only used by the sniper at Max's apartment and by Vinnie's mobster during 'A Mob War')
Max can now do backflips (replaces backwards roll)
Animation for drawing a two handed weapon reverted back to original, as it looked strange to cock a shotgun or a minigun.. on the other hand, it looked cool to cock the M4, the MP5, the AK, et cetera..
Cinematic death camera on enemies activates more often. Activates during BT peak, like most everything else. Camera is skippable, so it doesn't get in the way too much.
Coat bunching bug with getweapon animation fixed
Various fixes to the level items of some of the new weapons. Bug where you could pick up a second silenced pistol without having a first one fixed.
A bit more control over movement while in midair
Striker projectile modified, more like a flak cannon now
Max's skin touched up AGAIN
Desert Eagle re-done again, still two-tone silver/black, actually looks good this time. ;)
New version of menu art
Touchups to most/all weapon skins
Cursor transparency bug in graphic novel mode fixed
Smoke effect on body armor shots re-added
Cinema 1.3.1
Changes from Cinema 1.3:
Desert Eagle reskinned two-tone silver/black
Most widescreen bugs fixed (hopefully)
Camerapaths.txt crashbug fixed
Shades/NoShades commands fixed
Cinema 1.3
Changes from Cinema 1.2:
Minigun reworked. New firing and spindown sound, new model by The Punisher (frank_castle@the-punisher.de). Spindown sound always plays when appropriate. Damage and ROF tweaks as well. Works much like the minigun from Terminator 2.
M4 Carbine fires in 3 round bursts rather than full auto
M4/Minigun 5.56x45 ammo capacity increased to 600
Ingram sound touched up
Desert Eagle reskinned black
Minor tweaks to the new blood code
Bullet time music drumroll reintroduced, only plays on first loop of music
Normal level music returns after bullet time is turned off
Various animation tweaks and fixes
Max cocks weapons when you select them
Pixel shader bug fixed
Texture problems on Max fixed, except that the alpha texture for the eyelash won't seem to stick, as in when I export the model, the alpha field isn't exported. Perhaps the kf2 exporter in MS3D needs to be updated?
Bullet time and shootdodge game speeds tweaked a bit
Added the two bonus DMW maps
Various audio bugs fixed
Minor changes to a few text strings in the game
Max's left and right rolls made easier to clear obstacles
Basic texturing done on sunglasses for Max and Mona
Camera effect added when Max pulls a new weapon out at bullet time peak
Minor touchups to the Max skin
Added a new bullet time track, Crystal Method - Name Of The Game. This track and E.S. Posthumus - Pompeii are both used as bullet time tracks. Activate once, get one, activate again, get the other.
Minor menu mods, font coloring, mouse cursor, et cetera
Made Ingram shots do 1 more point of damage and fire in a very slightly smaller spread
New console commands:
Shades: adds sunglasses to male character
NoShades: removes sunglasses from male character
FemShades: adds sunglasses to female character
NoFemShades: removes sunglasses from female character
Letterbox: sets game to widescreen and disables HUD
Fullscreen: returns game to fullscreen
SaveInv: saves current inventory
RestoreInv: restores saved inventory
Ragdoll: sets player ragdolls enabled
Rag10: ragdoll w/ force, 10m jump
Rag20: ragdoll w/ force, 20m jump
Rag30: ragdoll w/ force, 30m jump
Ragreset: resets player ragdoll, restores inventory saved with SaveInv
Cinema 1.2
Changes from Cinema 1.1:
Minigun! The minigun fires the same 5.56 ammo that the M4 Carbine fires, and can be picked up when you pick up the Striker. Yeah, it sounds funny, but give it a try. Credit to D. Proctor for model.
Grenade launcher removed
Addition of NoClip and Clip console commands.
Bullet whiz sounds on close proximity bullet flybys
Silenced Berettas alert enemies if you're very close to them when firing
Beretta made 20% more accurate
Minor tweaks to performance of most weapons under bullet time in relation to ROF
Pump shotgun fires slightly faster
Pump shotgun shot is in a slightly tighter area
MP5 ROF increased about 10%
Dual MP5 bullet spread tightened slightly
Reduced the flying of enemies when killed by grenades by 33%
Lots of sound fixes. No more crackling weapon sounds.
Bullet time is no longer disabled on shootdodges
Fade time between speeds during shootdodges increased by 0.2 seconds
Fade time on shootdodge getup animations decreased by 0.4 seconds
Updates to the new Max skin. Max now wears leather gloves and has a slightly longer (about at the knees) coat. Updates were also done to the neckline on Max's haircut.
Updates to the new Mona skin. Mona's gloves have been darkened, and her sunglasses have been resized to actually fit her head this time. Eyes from prostitute removed.
Damage multiplier of headshots on enemies wearing helmets increased to the same level of damage as would be done for a chest shot
Angle for using items decreased from 130 degrees to 45 degrees
Cinematic skip blocking time decreased from 4 seconds to 1 second
Fastest bullet time speed rasied to 0.35 from 0.3
Slowest bullet time speed raised to 0.05 from 0.04
Bullet time speed change blend time increased to 0.3 from 0.2
Minor hud changes
Resume added back to the main menu. Oops.
Sounds of various weapons updated. New sound for the Desert Eagle, the silenced Berettas, and the Striker. Oh, and for the minigun, of course.
Filesize of Cinema.mp2m decreased about 9 megs
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CREDITS
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Music:
Main menu music is an 11 second loop of an untitled piece off of the unreleased Boondock Saints soundtrack
BT music #1 is E.S. Posthumus - Pompeii
BT music #2 is The Crystal Method - Name Of The Game
BT music #3 is a sample from Samurai Jack
BT music #4 is Filter & The Crystal Method - Can't You Trip Like I Do
BT music #5 is Type O Negative - I Don't Wanna Be Me
Meshes, skins and art not made by the Cinema team:
M134 Minigun mesh and skin by The Punisher
MP5K mesh originally from Urban Terror, a Quake 3 conversion http://www.urbanterror.net, skin by me
Anaconda mesh and skin by Darkhunter, c0p-k1LL3r, Svugg and The Lama
Micro Uzi mesh and skin by "The Public Enemy Team," not sure who these guys are, have a feeling the model I used was already a conversion from something else.
Mossberg 590 by Ope and Creeping_Jesus, second pistol grip and minor skin coloration by me
Muzzle flashes taken from Payned Action by ANB_Seth.
Cinema originally based on The Sweet Mod 2.5
No portion of this modification may be used for any purpose without express verbal or written permission from the Cinema team.
No materials found in this modification may be used for the purpose of generating profit, directly or indirectly.
Any copyrighted material not owned by the Cinema team used in this modification is used for 100% non-profit purposes, and any original content or derivative works created by the Cinema team are copyright 2003-2004 Cinema team.
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